1 scrolltexts.
 UTURE OF TODAY ... - EGEND OF TOMORROW                                                                                                                                                                 ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_ !"#$%&' -                                         AZING SPIDERMAN', CRACKED BY HORIZON OF -   - UTURE OF TODAY ... - EGEND OF TOMORROW - UTURE OF TODAY ... - EGEND OF TOMORROW - 4) WPJECABDGLS[$/: -  .... X-FACTOR HITS YOU WITH YET ANOTHER GREAT IMPORT FROM THE STATES CALLED 'THE AMAZING SPIDERMAN', CRACKED BY HORIZON OF NORTH EAST CRACKERS AND IMPORTED BY DEXTER .... I'VE HARDLY PLAYED THIS GAME SO NO INFOMATION HERE, JUST GO ON AND TRY IT FOR YOURSELF .... KLIK -   - INTRO BY ECCO! -
UTURE OF TODAY ... - EGEND OF TOMORROW                                                                                                                                                                 ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_ !"#$%&' -                                         AZING SPIDERMAN', CRACKED BY HORIZON OF -   - UTURE OF TODAY ... - EGEND OF TOMORROW - UTURE OF TODAY ... - EGEND OF TOMORROW - 4) WPJECABDGLS[$/: -  .... X-FACTOR HITS YOU WITH YET ANOTHER GREAT IMPORT FROM THE STATES CALLED 'THE AMAZING SPIDERMAN', CRACKED BY HORIZON OF NORTH EAST CRACKERS AND IMPORTED BY DEXTER .... I'VE HARDLY PLAYED THIS GAME SO NO INFOMATION HERE, JUST GO ON AND TRY IT FOR YOURSELF .... KLIK -   - INTRO BY ECCO! - 
 -                                                                                                                                                                                                                               PRESENTS                                                                BINGO CONSTRUCTIONS KIT                                                      IMPORTED THE 10-06-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -                      PRESENTS                                                                BINGO CONSTRUCTIONS KIT                                             =           IMPORTED THE 10-06-1989 - INTRO BY HULK - TRO BY STORMBRINGER OF EXODUS - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -
  -                                                                                                                                                                                                                               PRESENTS                                                                BINGO CONSTRUCTIONS KIT                                                      IMPORTED THE 10-06-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -                      PRESENTS                                                                BINGO CONSTRUCTIONS KIT                                             =           IMPORTED THE 10-06-1989 - INTRO BY HULK - TRO BY STORMBRINGER OF EXODUS - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P - 
 UST                                                                                                                                                                       LMNOPQRSTUVWXYZ[/]^_ !"#$%&' -                                         OR...... GREETINGS TO ALL CONTACTS..... -   - 4) WPJECABDGLS[$/: -  ..... X-FACTOR BRINGS YOU 'DRAGONS OF FLAME+T' CRACKED'N TRAINED BY NEC IN THE STATES AND IMPORTED BY DEXTER OF X-FACTOR...... GREETINGS TO ALL CONTACTS..... -   - INTRO BY ECCO! -
UST                                                                                                                                                                       LMNOPQRSTUVWXYZ[/]^_ !"#$%&' -                                         OR...... GREETINGS TO ALL CONTACTS..... -   - 4) WPJECABDGLS[$/: -  ..... X-FACTOR BRINGS YOU 'DRAGONS OF FLAME+T' CRACKED'N TRAINED BY NEC IN THE STATES AND IMPORTED BY DEXTER OF X-FACTOR...... GREETINGS TO ALL CONTACTS..... -   - INTRO BY ECCO! - 
 ESSAGE - ESSAGE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VH - IN:                             ---------- - O WIN THE GAME, THE COMPANIONS MUST    FIND THE ELF - ILTHANAS, ENTER THE       HIDDEN CAVES OF - ORI, FIND THE      ANCIENT SWORD OF - YRMSLAYER, SNEAK      INTO THE FORTRESS OF - HARKAS,       RESCUE - AURANA, AND FREE THE   CAPTURED WOMEN AND CHILDER OF - UALINESTI. - N THE WILDERNESS, THE CHARACTERS ARE   REPRESENTED BY A SINGLE DARK BLUE ICON. - NY TREASURES IN THE WILDERNESS ARE     REPRESENTED BY SMALL SQUARES. - THER     CHARACTERS YOU CAN ENCOUNTER ARE        REPRESENTED BY LIGHT BLUE ICONS. - ONSTERS ARE REPRESENTED BY BLACK       ICONS. - HEN IN THE WILDERNESS VIEW, IF  YOU ENCOUNTER ANOTHER ICON OR PRESS     THE - = KEY IN THE LOWER LEFT HAND       CORNER OF THE KEYBOARD, YOU WILL        SWITCH INTO COMBAT VIEW. - USH THE JOYSTICK IN THE DIRECTION YOU  WANT THE PARTY TO MOVE. - HEN THE PARTY  COMES TO THE EDGE OF THE SCREEN, THE    GAME MAKES A SMALL SOUND AND THEN THE   SCREEN WILL SCROLL TO SHOW MORE OF THE  WILDERNESS. - RESS THE JOYSTICK BUTTON   TO CENTER THE CHARACTER IN THE MIDDLE   OF THE SCREEN. - IEW:                            ----------- - N COMBAT VIEW, THE PARTY IS            REPRESENTED BY THEIR CURRENT LEADER. - OU CAN CHANGE THE CURRENT LEADER       USING THE - ELECT FUNCTION FROM     THE MAIN MENU. - N THE COMBAT VIEW THE PARTY CAN MOVE   EITHER - OVE THE JOYSTICK STRAIGHT UP    OR STRAIGHT DOWN TO TOGGLE THE          CHARACTER'S POINT OF VIEW BETWEEN - HE COMPASS BELOW THE COMBAT   VIEW SHOWS THE DIRECTION THE            CHARACTER IS FACING. - UTDOORS, THE      COMBAT VIEW REPERSENTS THE TERRAIN IN   THE WILDERNESS VIEW. - HARKAS THE COMBAT VIEW SHOWS THE   BACKGROUND TO THE NORTH OR TO THE EAST  OF THE PARTY. - HILE THE PARTY IS        MOVING IN COMBAT VIEW THEY ARE ALSO     MOVING IN WILDERNESS VIEW. - HE TERRAIN  IN COMBAT VIEW IS BASED ON THE TERRAIN  WILDERNESS VIEW. - N COMBAT VIEW, YOU    MAY BE ABLE TO MOVE THROUGH DIFFICULT   TERRAIN, OR JUMP OVER RIVERS THAT ARE   IMPASSIBLE IN WILDERNESS VIEW. - SE THE JOYSTICK. - HE CHARACTER MOVES   ACCORDING TO THE FOLLOWING CHART. - HEN  THE CHARACTER COMES TO THE EDGE OF THE  SCREEN, THE COMPUTER EMITS A BEEP AND   THEN THE SCREEN WILL SCROLL TO SHOW     MORE OF THE COMBAT VIEW. - ALK - UMP - ODGE - OLD DOWN THE JOYSTICK BUTTON AND MOVE  THE JOYSTICK. - O NOT TAP THE JOYSTICK   OR THE JOYSTICK BUTTON, THE LEAD        CHARACTER ATTACK SO LONG AS YOU HOLD    BOTH DOWN. - HE CHARACTER ATTACKS        ACCORDING TO THE FOLLOWING CHART. - UMP - ODGE - TTACK - F YOU ATTACK WHILE THE CROSSED SWORDS  BELOW THE COMPASS ARE DARK, THE         CHARACTER USES HIS RANGED WEAPON. - F    YOU ATTACK WHILE THE CROSSED SWORDS     ARE HIGHLIGHTED, THE CHARCTER USES HIS  HAND WEAPON. - AISTLIN IS THE SECOND, THIRD, OR    FOURTH CHARACTER IN THE PARTY YOU CAN   RECAST - AISTLIN'S LAST SPELL BY         PRESSING THE - EISTLIN    IS IN FRONT, HE CASTS ATTACK SPELLS BY  MAKING A RANGED ATTACK. - FTER ALL MONSTERS ARE OFF OF THE       SCREEN, SWITCH BACK TO WILDERNESS VIEW  BY PRESSING THE - OU CANNOT      SWITCH BACK TO WILDERNESS VIEW IF YOU   ARE TOO CLOSE TO A RIVER OR OTHER       IMPASSABLE TERRAIN. - F YOU CAN'T GET    BACK TO WILDERNESS VIEW, MOVE THE       JOYSTICK TO TOGGLE -  AND MAKE  SURE YOU ARE NOT ADJACENT TO A RIVER. - OU CANNOT ENTER WILDERNESS VIEW WHILE  IN - HARKAS. - LIMBING:                               -------- - O CLIMB THE CHAIN IN - ORI, LEAP UP ONTO THE CHAIN BY STARTING A JUMP NEAR  THE PILLAR IN THE CHAIN ROOM. - OVE THE  JOYSTICK UP OR DOWN TO CLIMB UP OR DOWN THE CHAIN. - ENU:                              --------- - CCESS THE FUNCTIONS OF THE MAIN MENU   BY PRESSING THE -  OR BY         PRESSING THE FIRST LETTER OF ANY        COMMAND EXCEPT - O SELECT ANY MENY ITEM,          HIGHLIGHT THAT MENU ITEM USING THE      JOYSTICK AND THE PRESS THE JOYSTICK     BUTTON TO CONFIRM YOUR SELECTION. - O    EXIT A MENU, CHOOSE THE - ENU       OPTION OR PRESS THE - HE   MAIN MENU INCLUDES: - CREEN - OLDMOON'S CLERICAL           ABILITIES. - OLDMOON HAS THREE KIND OF   ABILITIES; MEMORIZED SPELLS (MARKED     WITH AN #), HER ABILITY TO TURN UNDEAD  (MARKED WITH AN *), AND SPELLS          POWERED BY THE - ISHAKAL        (MARKED WITH AN O). - EMORIZED SPELLS    ARE USED UP WHEN CAST AND ARE           REGENERATED BY RESTING. - URN UNDEAD IS  AN ABILITY AND IS NOT USED UP. - PELLS   POWERED BY THE - ISHAKAL USE    THE NUMBER OF CHARGES LISTED IN         PARENTHESES AFTER THE SPELL NAME. - HE   DISKS HOLD 100 CHARGES AND CANNOT BE    RECHARGED.                                                                       # - OUNDS: - EALS MINOR DEMAGE TO CHARACTERS.    # - VIL: - ELPS YOU AGAINS EVIL OPPONENTS.     # - RAPS: - IGHLIGHTS THE LOCATION OF A TRAP.   # - ERSON: - TOPS HUMANS OR HUMANOIDS IN THEIR      TRACKS.                              # - AMMER: - ASTS A MAGIC WAR-HAMMER.            # - RAYER: - N EVEN MORE POWERFUL PROTECTION        FROM EVIL.                          # - LESS: - HE MOST POWERFUL PROTECTION FROM       EVIL.                                # - AGIC: - LIMINATES MAGIC SPELLS.             * - NDEAD: - AN FREEZE OR DESTROY UNDEAD            CREATURES.                           O - OUNDS (2): - EALS MAJOR DEMAGE TO A CHARACTER.   O - AISES DEAD CHARACTERS. - HARACTERS      MAY NOT SURVIVE THE SHOCK OF BEING      RAISED.                              O - ETURNS A CHARACTER TO FULL             POTENTIAL. -  SPELLS ARE CAST FROM - HE STAFF HAS 100      CHARGES, AND EACH SPELL USES THE NUMBER OF CHARGES LISTED IN PARENTHESIS AFTER  THE SPELL NAME. - AISTLING IS THE     PARTY LEADER, THE STAFF WILL ABSORB     SPELLS CAST AT THE PARTY. - ACH          ABSORBED SPELL ADDS 1 TO THE NUMBER OF  CHARGES IN THE STAFF. - F THE STAFF IS   OVERCHARGES, IT WILL EXPLODE THE NEXT   TIME IT IS USED. - ERSON (1): - TOPS HUMANOIDS IN THEIR TRACKS. - TOPS LOW LEVEL MONSTERS IN THEIR       TRACKS. - ISSLE (1): - HROWS AN ATTACK. - NTANGLES AN OPPONENT. - TRONGER         MONSTERS BREAK OUT QUICKLY. - IGHLIGHT MAGICAL ITEMS. - NVISIBLE (2): - ISPLAYS INVISIBLE OBJECTS. - NVISIBLE TREASURES MAY BE HIDDEN       IN - HARKAS. - HROWS A SHORT RANGE ATTACK. - IREBALL (3): - HROWS A LONG RANGE, EXPLOSIVE          ATTACK. - TRIKE (ALL): - AUSES A LARGE EXPLOSION WHICH USES     ALL CHARGES AND MAY KILL - AISTLIN. - SE:                                    --- - EADIES ONE OF THE LEAD CHARACTER'S     ITEMS FOR USE. - OT ALL CHARCTERS CAN    USE ALL ITEMS. - HARACTERS MUST USE      THEIR ARROWS AND SLING BULLETS TO       ATTACK WITH THEIR RANGED WEAPONS. - EST:                                   ---- - ILTHANAS'      MEMORIZED SPELLS, HEALS ALL DAMAGED     CHARCTERS ONE - , AND LETS THE          MONSTERS MOVE WHILE YOU REST. - OUR      REST WILL BE INTERRUPTED IF MONSTERS    ENCOUNTER THE PARTY WHILE IT'S RESTING. - AKE:                                   ---- - ICKS UP ITEMS FROM THE GROUND. - PEN:                                   ---- - PENS DOORS, CHESTS, ETC. - IVE:                                   ---- - RADES AN UNUSED ITEM BETWEEN           CHARACTERS. - NSPECT:                                ------- - HECKS DIRECTLY IN FRONT OF THE         CHARACTER FOR SECRET DOORS. - F YOU COME TO A DEAD END, INSPECT THE ARE FOR      SECRET DOORS. - ROP:                                   ---- - ROPS UNUSED ITEMS TO THE GROUND. - UT:                                    --- - LACES AN ITEM INTO A CHEST, BAG, OR    ENCLOSURE. - HUT:                                   ---- - LOSES DOORS, CHESTS, ETC. - AP:                              --------- - HOWS AN OVERALL MAP OF THE ARE OF THE  QUEST, AND THE ADVANCE OF THE DRAGON    ARMIES. - SE THE JOYSTICK TO SCAN THE    ENTIRE - AP IS NOT  AVALIABLE IN - RESS ANY KEY TO EXIT THE - AP. - AME:                              --------- - AVES THE GAME TO SIDE -  OF THE GAME    DISK. - AVE THE GAME OFTEN TO MAKE IT    EASIER TO RESTART. - OU CAN HAVE A       MAXIMUM OF 2 SAVES ON - . - AME:                           ------------ - OADS A SAVED GAME FROM SIDE -  OF THE   GAME DISK. - :                                     -- - ISTS THE PARTY'S TOTAL EXPERIENCE      POINTS EARNED, AND THE NUMBER OF EACH   KIND OF MONSTER KILLED. - EAD            CHARACTERS DO NOT CONTRIBUTE FOR        KILLING MONSTERS TO THE PARTY'S TOTAL   EXPERIENCE POINTS. - OTES:                          ------------- - 7 TO PAUSE THE GAME. - RESS ANY   KEY OR THE FIRE BUTTON TO RESUME PLAY. - K, THAT'S ALL, IF YOU WANT FULL DOX,   SAYS SO ON EITHER OF THE 2 - OOK FOR MORE QUALITY -
ESSAGE - ESSAGE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          VH - IN:                             ---------- - O WIN THE GAME, THE COMPANIONS MUST    FIND THE ELF - ILTHANAS, ENTER THE       HIDDEN CAVES OF - ORI, FIND THE      ANCIENT SWORD OF - YRMSLAYER, SNEAK      INTO THE FORTRESS OF - HARKAS,       RESCUE - AURANA, AND FREE THE   CAPTURED WOMEN AND CHILDER OF - UALINESTI. - N THE WILDERNESS, THE CHARACTERS ARE   REPRESENTED BY A SINGLE DARK BLUE ICON. - NY TREASURES IN THE WILDERNESS ARE     REPRESENTED BY SMALL SQUARES. - THER     CHARACTERS YOU CAN ENCOUNTER ARE        REPRESENTED BY LIGHT BLUE ICONS. - ONSTERS ARE REPRESENTED BY BLACK       ICONS. - HEN IN THE WILDERNESS VIEW, IF  YOU ENCOUNTER ANOTHER ICON OR PRESS     THE - = KEY IN THE LOWER LEFT HAND       CORNER OF THE KEYBOARD, YOU WILL        SWITCH INTO COMBAT VIEW. - USH THE JOYSTICK IN THE DIRECTION YOU  WANT THE PARTY TO MOVE. - HEN THE PARTY  COMES TO THE EDGE OF THE SCREEN, THE    GAME MAKES A SMALL SOUND AND THEN THE   SCREEN WILL SCROLL TO SHOW MORE OF THE  WILDERNESS. - RESS THE JOYSTICK BUTTON   TO CENTER THE CHARACTER IN THE MIDDLE   OF THE SCREEN. - IEW:                            ----------- - N COMBAT VIEW, THE PARTY IS            REPRESENTED BY THEIR CURRENT LEADER. - OU CAN CHANGE THE CURRENT LEADER       USING THE - ELECT FUNCTION FROM     THE MAIN MENU. - N THE COMBAT VIEW THE PARTY CAN MOVE   EITHER - OVE THE JOYSTICK STRAIGHT UP    OR STRAIGHT DOWN TO TOGGLE THE          CHARACTER'S POINT OF VIEW BETWEEN - HE COMPASS BELOW THE COMBAT   VIEW SHOWS THE DIRECTION THE            CHARACTER IS FACING. - UTDOORS, THE      COMBAT VIEW REPERSENTS THE TERRAIN IN   THE WILDERNESS VIEW. - HARKAS THE COMBAT VIEW SHOWS THE   BACKGROUND TO THE NORTH OR TO THE EAST  OF THE PARTY. - HILE THE PARTY IS        MOVING IN COMBAT VIEW THEY ARE ALSO     MOVING IN WILDERNESS VIEW. - HE TERRAIN  IN COMBAT VIEW IS BASED ON THE TERRAIN  WILDERNESS VIEW. - N COMBAT VIEW, YOU    MAY BE ABLE TO MOVE THROUGH DIFFICULT   TERRAIN, OR JUMP OVER RIVERS THAT ARE   IMPASSIBLE IN WILDERNESS VIEW. - SE THE JOYSTICK. - HE CHARACTER MOVES   ACCORDING TO THE FOLLOWING CHART. - HEN  THE CHARACTER COMES TO THE EDGE OF THE  SCREEN, THE COMPUTER EMITS A BEEP AND   THEN THE SCREEN WILL SCROLL TO SHOW     MORE OF THE COMBAT VIEW. - ALK - UMP - ODGE - OLD DOWN THE JOYSTICK BUTTON AND MOVE  THE JOYSTICK. - O NOT TAP THE JOYSTICK   OR THE JOYSTICK BUTTON, THE LEAD        CHARACTER ATTACK SO LONG AS YOU HOLD    BOTH DOWN. - HE CHARACTER ATTACKS        ACCORDING TO THE FOLLOWING CHART. - UMP - ODGE - TTACK - F YOU ATTACK WHILE THE CROSSED SWORDS  BELOW THE COMPASS ARE DARK, THE         CHARACTER USES HIS RANGED WEAPON. - F    YOU ATTACK WHILE THE CROSSED SWORDS     ARE HIGHLIGHTED, THE CHARCTER USES HIS  HAND WEAPON. - AISTLIN IS THE SECOND, THIRD, OR    FOURTH CHARACTER IN THE PARTY YOU CAN   RECAST - AISTLIN'S LAST SPELL BY         PRESSING THE - EISTLIN    IS IN FRONT, HE CASTS ATTACK SPELLS BY  MAKING A RANGED ATTACK. - FTER ALL MONSTERS ARE OFF OF THE       SCREEN, SWITCH BACK TO WILDERNESS VIEW  BY PRESSING THE - OU CANNOT      SWITCH BACK TO WILDERNESS VIEW IF YOU   ARE TOO CLOSE TO A RIVER OR OTHER       IMPASSABLE TERRAIN. - F YOU CAN'T GET    BACK TO WILDERNESS VIEW, MOVE THE       JOYSTICK TO TOGGLE -  AND MAKE  SURE YOU ARE NOT ADJACENT TO A RIVER. - OU CANNOT ENTER WILDERNESS VIEW WHILE  IN - HARKAS. - LIMBING:                               -------- - O CLIMB THE CHAIN IN - ORI, LEAP UP ONTO THE CHAIN BY STARTING A JUMP NEAR  THE PILLAR IN THE CHAIN ROOM. - OVE THE  JOYSTICK UP OR DOWN TO CLIMB UP OR DOWN THE CHAIN. - ENU:                              --------- - CCESS THE FUNCTIONS OF THE MAIN MENU   BY PRESSING THE -  OR BY         PRESSING THE FIRST LETTER OF ANY        COMMAND EXCEPT - O SELECT ANY MENY ITEM,          HIGHLIGHT THAT MENU ITEM USING THE      JOYSTICK AND THE PRESS THE JOYSTICK     BUTTON TO CONFIRM YOUR SELECTION. - O    EXIT A MENU, CHOOSE THE - ENU       OPTION OR PRESS THE - HE   MAIN MENU INCLUDES: - CREEN - OLDMOON'S CLERICAL           ABILITIES. - OLDMOON HAS THREE KIND OF   ABILITIES; MEMORIZED SPELLS (MARKED     WITH AN #), HER ABILITY TO TURN UNDEAD  (MARKED WITH AN *), AND SPELLS          POWERED BY THE - ISHAKAL        (MARKED WITH AN O). - EMORIZED SPELLS    ARE USED UP WHEN CAST AND ARE           REGENERATED BY RESTING. - URN UNDEAD IS  AN ABILITY AND IS NOT USED UP. - PELLS   POWERED BY THE - ISHAKAL USE    THE NUMBER OF CHARGES LISTED IN         PARENTHESES AFTER THE SPELL NAME. - HE   DISKS HOLD 100 CHARGES AND CANNOT BE    RECHARGED.                                                                       # - OUNDS: - EALS MINOR DEMAGE TO CHARACTERS.    # - VIL: - ELPS YOU AGAINS EVIL OPPONENTS.     # - RAPS: - IGHLIGHTS THE LOCATION OF A TRAP.   # - ERSON: - TOPS HUMANS OR HUMANOIDS IN THEIR      TRACKS.                              # - AMMER: - ASTS A MAGIC WAR-HAMMER.            # - RAYER: - N EVEN MORE POWERFUL PROTECTION        FROM EVIL.                          # - LESS: - HE MOST POWERFUL PROTECTION FROM       EVIL.                                # - AGIC: - LIMINATES MAGIC SPELLS.             * - NDEAD: - AN FREEZE OR DESTROY UNDEAD            CREATURES.                           O - OUNDS (2): - EALS MAJOR DEMAGE TO A CHARACTER.   O - AISES DEAD CHARACTERS. - HARACTERS      MAY NOT SURVIVE THE SHOCK OF BEING      RAISED.                              O - ETURNS A CHARACTER TO FULL             POTENTIAL. -  SPELLS ARE CAST FROM - HE STAFF HAS 100      CHARGES, AND EACH SPELL USES THE NUMBER OF CHARGES LISTED IN PARENTHESIS AFTER  THE SPELL NAME. - AISTLING IS THE     PARTY LEADER, THE STAFF WILL ABSORB     SPELLS CAST AT THE PARTY. - ACH          ABSORBED SPELL ADDS 1 TO THE NUMBER OF  CHARGES IN THE STAFF. - F THE STAFF IS   OVERCHARGES, IT WILL EXPLODE THE NEXT   TIME IT IS USED. - ERSON (1): - TOPS HUMANOIDS IN THEIR TRACKS. - TOPS LOW LEVEL MONSTERS IN THEIR       TRACKS. - ISSLE (1): - HROWS AN ATTACK. - NTANGLES AN OPPONENT. - TRONGER         MONSTERS BREAK OUT QUICKLY. - IGHLIGHT MAGICAL ITEMS. - NVISIBLE (2): - ISPLAYS INVISIBLE OBJECTS. - NVISIBLE TREASURES MAY BE HIDDEN       IN - HARKAS. - HROWS A SHORT RANGE ATTACK. - IREBALL (3): - HROWS A LONG RANGE, EXPLOSIVE          ATTACK. - TRIKE (ALL): - AUSES A LARGE EXPLOSION WHICH USES     ALL CHARGES AND MAY KILL - AISTLIN. - SE:                                    --- - EADIES ONE OF THE LEAD CHARACTER'S     ITEMS FOR USE. - OT ALL CHARCTERS CAN    USE ALL ITEMS. - HARACTERS MUST USE      THEIR ARROWS AND SLING BULLETS TO       ATTACK WITH THEIR RANGED WEAPONS. - EST:                                   ---- - ILTHANAS'      MEMORIZED SPELLS, HEALS ALL DAMAGED     CHARCTERS ONE - , AND LETS THE          MONSTERS MOVE WHILE YOU REST. - OUR      REST WILL BE INTERRUPTED IF MONSTERS    ENCOUNTER THE PARTY WHILE IT'S RESTING. - AKE:                                   ---- - ICKS UP ITEMS FROM THE GROUND. - PEN:                                   ---- - PENS DOORS, CHESTS, ETC. - IVE:                                   ---- - RADES AN UNUSED ITEM BETWEEN           CHARACTERS. - NSPECT:                                ------- - HECKS DIRECTLY IN FRONT OF THE         CHARACTER FOR SECRET DOORS. - F YOU COME TO A DEAD END, INSPECT THE ARE FOR      SECRET DOORS. - ROP:                                   ---- - ROPS UNUSED ITEMS TO THE GROUND. - UT:                                    --- - LACES AN ITEM INTO A CHEST, BAG, OR    ENCLOSURE. - HUT:                                   ---- - LOSES DOORS, CHESTS, ETC. - AP:                              --------- - HOWS AN OVERALL MAP OF THE ARE OF THE  QUEST, AND THE ADVANCE OF THE DRAGON    ARMIES. - SE THE JOYSTICK TO SCAN THE    ENTIRE - AP IS NOT  AVALIABLE IN - RESS ANY KEY TO EXIT THE - AP. - AME:                              --------- - AVES THE GAME TO SIDE -  OF THE GAME    DISK. - AVE THE GAME OFTEN TO MAKE IT    EASIER TO RESTART. - OU CAN HAVE A       MAXIMUM OF 2 SAVES ON - . - AME:                           ------------ - OADS A SAVED GAME FROM SIDE -  OF THE   GAME DISK. - :                                     -- - ISTS THE PARTY'S TOTAL EXPERIENCE      POINTS EARNED, AND THE NUMBER OF EACH   KIND OF MONSTER KILLED. - EAD            CHARACTERS DO NOT CONTRIBUTE FOR        KILLING MONSTERS TO THE PARTY'S TOTAL   EXPERIENCE POINTS. - OTES:                          ------------- - 7 TO PAUSE THE GAME. - RESS ANY   KEY OR THE FIRE BUTTON TO RESUME PLAY. - K, THAT'S ALL, IF YOU WANT FULL DOX,   SAYS SO ON EITHER OF THE 2 - OOK FOR MORE QUALITY - 
 **** COMMODORE 64 BASIC V2 ****                                              64K RAM SYSTEM  38911 BASIC BYTES FREE                                         READY. -
                                            **** COMMODORE 64 BASIC V2 ****                                              64K RAM SYSTEM  38911 BASIC BYTES FREE                                         READY. - 
 -                                                                                                                                                                                                                        PRESENTS                                                                       REVENGE OF DEFNDER+                                                 =           IMPORTED THE 10-09-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -                      PRESENTS                                                                  REVENGE OF DEFNDER+                                               =           IMPORTED THE 10-09-1989 - INTRO BY HULK - CCCNNN;    REVENGE OF DEFNDER+ CRACKED'N TRANIED BY NEC AND IMPORTED BY X-FACTOR..... GREETINGS TO ALL CONTACTS......... IF YOU WANNA SEAP HOT'N COOL STUFF THEN WRITE TO: DEXTER OF X-FACTOR.......... PO. BOX 8.......... DK-9460 BROVST.......... OUT OF WORDS.............. PRESS SPACE LAMER.................. PRESS IT NOW OR YOU'LL DIE!!!!!!?!!!.............. .......... LAMER, LAMER, LAMER YOU MOST BE QUIZ KID OF VISION!!!!!!! -   - UNLIMITED SHIELD? (Y/N) - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -
  -                                                                                                                                                                                                                        PRESENTS                                                                       REVENGE OF DEFNDER+                                                 =           IMPORTED THE 10-09-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -                      PRESENTS                                                                  REVENGE OF DEFNDER+                                               =           IMPORTED THE 10-09-1989 - INTRO BY HULK - CCCNNN;    REVENGE OF DEFNDER+ CRACKED'N TRANIED BY NEC AND IMPORTED BY X-FACTOR..... GREETINGS TO ALL CONTACTS......... IF YOU WANNA SEAP HOT'N COOL STUFF THEN WRITE TO: DEXTER OF X-FACTOR.......... PO. BOX 8.......... DK-9460 BROVST.......... OUT OF WORDS.............. PRESS SPACE LAMER.................. PRESS IT NOW OR YOU'LL DIE!!!!!!?!!!.............. .......... LAMER, LAMER, LAMER YOU MOST BE QUIZ KID OF VISION!!!!!!! -   - UNLIMITED SHIELD? (Y/N) - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P - 
 PROUDLY PRESENT: -                                          'TEENAGE MUTANT NINJA TURTLES+T (USA)' -                                                                                 DOESN'T DESERVE IT .... KLIK -                                         TASY [] FAIRLIGHT [] FANTASTIC FOUR CRAC -                                                                                 NINJA'S KINGDOM XF SUPPORT: 914 454 3149 -  .... HOWDY TURTLES .... X-FACTOR PROUDLY PRESENTS 'TEENAGE MUTANT NINJA TURTLES (USA)+T', CRACKED'N TRAINED BY HORIZON OF NORTH EAST CRACKERS AND IMPORTED BY DEXTER .... FINALY MY LAZYNESS MANAGE TO MAKE ME IMPORT THIS FUCKING LONG GAME, AND WHEN I'M DONE, I GET NOTHING BUT SHIT .... THIS GAME SUCKS .... I'M SORRY FOR NOT PAL FIXING IT, BUT I THINK THIS GAME DOESN'T DESERVE IT .... KLIK -                                                                                   .... ELITE GREETS TO (A-Z): (US) DEMONIX [] LORDS [] TWG .... (EUROPE) ACTION [] ACTUAL TRADING GENERCTION [] ALPHA FLIGHT [] BONZAI [] BRAINBONBS [] CENSOR DESIGN [] CHROMANCE [] CRAZY [] DOMINATORS [] DOUGHUNT CRACKING SERVICE [] EXTASY [] FAIRLIGHT [] FANTASTIC FOUR CRACKING GROUP [] GENESIS PROJECT [] IKARI+TALENT [] ILLUSION [] LEGEND [] PARAMOUNT [] SHARKS+THUDERTRONIX [] TRIAD [] TRIANGLE 3532 [] X-RAY .... KLIK -   -             PROUDLY PRESENT:             'TEENAGE MUTANT NINJA TURTLES+T (USA)' CALL THESE COOL BOARDS IN THE STATES AT:  EXCALIBUR X-FACTOR HQ.: 215 865 4362  NINJA'S KINGDOM XF SUPPORT: 914 454 3149 -
                                                    PROUDLY PRESENT: -                                          'TEENAGE MUTANT NINJA TURTLES+T (USA)' -                                                                                 DOESN'T DESERVE IT .... KLIK -                                         TASY [] FAIRLIGHT [] FANTASTIC FOUR CRAC -                                                                                 NINJA'S KINGDOM XF SUPPORT: 914 454 3149 -  .... HOWDY TURTLES .... X-FACTOR PROUDLY PRESENTS 'TEENAGE MUTANT NINJA TURTLES (USA)+T', CRACKED'N TRAINED BY HORIZON OF NORTH EAST CRACKERS AND IMPORTED BY DEXTER .... FINALY MY LAZYNESS MANAGE TO MAKE ME IMPORT THIS FUCKING LONG GAME, AND WHEN I'M DONE, I GET NOTHING BUT SHIT .... THIS GAME SUCKS .... I'M SORRY FOR NOT PAL FIXING IT, BUT I THINK THIS GAME DOESN'T DESERVE IT .... KLIK -                                                                                   .... ELITE GREETS TO (A-Z): (US) DEMONIX [] LORDS [] TWG .... (EUROPE) ACTION [] ACTUAL TRADING GENERCTION [] ALPHA FLIGHT [] BONZAI [] BRAINBONBS [] CENSOR DESIGN [] CHROMANCE [] CRAZY [] DOMINATORS [] DOUGHUNT CRACKING SERVICE [] EXTASY [] FAIRLIGHT [] FANTASTIC FOUR CRACKING GROUP [] GENESIS PROJECT [] IKARI+TALENT [] ILLUSION [] LEGEND [] PARAMOUNT [] SHARKS+THUDERTRONIX [] TRIAD [] TRIANGLE 3532 [] X-RAY .... KLIK -   -             PROUDLY PRESENT:             'TEENAGE MUTANT NINJA TURTLES+T (USA)' CALL THESE COOL BOARDS IN THE STATES AT:  EXCALIBUR X-FACTOR HQ.: 215 865 4362  NINJA'S KINGDOM XF SUPPORT: 914 454 3149 - 
 -                                                                                                                                                                                                                   SADIST OF X-FACTOR PRESENTS                                                        TEST DRIVE 2 SCENARIO DISK                                          =             IMPORTED ON 4-6-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -             SADIST OF X-FACTOR PRESENTS                                                     TEST DRIVE 2 SCENARIO DISK                                           =             IMPORTED ON 4-6-1989 - INTRO BY HULK - CCCNNN; HERES SADIST'N'DWAIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP...  GREETINGS IN RANKED ORDER :  IKARI  TRISTAR  PULSAR  AIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP.. NO MORE,COZ I DONT HAVE MY LIST(SORRY)  X-FACTOR WAS MADE WHEN BYTESTAR SPLIT UP   SADIST AND DWAIN SIG' OF -   - IIBCJKLM[/]^+,,-   DNNOP__"#,,,.E  F QII $II/,,0   DNRSF GHF,12.   FNNNT %_&,,,0   FNNNT '_&,3IIE  F QNU $(F/,,4 GHF VWF ')F,350   FIXYIIXYI,,,0IIHFIIZUII*F,,,. G67NN:; -  QII GII $II/,,0   D <=F - 0   D GSF GHF,350E  D QSF $*F/,,.   DNNO> '_ - ,3IIE89D GHF GHF/ -     INSERT YOUR TEST DRIVE II DISK,                THEN HIT A KEY. -          "CALL THE NEC BOARDS:"             THE CYCLOID GUILD: 313/453-2527             THE ABYSS: 805/647-6279             CITY OF ILLUSION: 414/433-0648             BANK VAULT: 516/763-3046             INTRO BY STORMBRINGER OF EXODUS -      THE METAL SHOP: 516/472-1050            THE DARK CASTLE: 516/821-3353         ULTIMATE CONNECTION: 516/654-9488            ETERNITY: 416/833-1422            NEC VMB: 1-800-233-8667 (BOX # 330)           NORTH-EAST CRACKERS '89 - -*'%# ^/ZXVUSQONLKIHGFEDCBB - O8KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _''')''')''') - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P - K SADIST OF X-FACTOR PRESENTS - 4 TEST DRIVE 2 SCENARIO DISK - L IMPORTED ON 4-6-1989 - DINTRO BY HULK - CCCNNN; HERES SADIST'N'DWAIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP...  GREETINGS IN RANKED ORDER :  IKARI  TRISTAR  PULSAR  AIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP.. NO MORE,COZ I DONT HAVE MY LIST(SORRY)  X-FACTOR WAS MADE WHEN BYTESTAR SPLIT UP   SADIST AND DWAIN SIG' OF - IIBCJKLM[/]^+,,-   DNNOP__"#,,,.E  F QII $II/,,0   DNRSF GHF,12.   FNNNT %_&,,,0   FNNNT '_&,3IIE  F QNU $(F/,,4 GHF VWF ')F,350   FIXYIIXYI,,,0IIHFIIZUII*F,,,. G67NN:; -  QII GII $II/,,0   D <=F - 0   D GSF GHF,350E  D QSF $*F/,,.   DNNO> '_ - ,3IIE89D GHF GHF/ - C INSERT YOUR TEST DRIVE II DISK, - O THEN HIT A KEY. - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -
  -                                                                                                                                                                                                                   SADIST OF X-FACTOR PRESENTS                                                        TEST DRIVE 2 SCENARIO DISK                                          =             IMPORTED ON 4-6-1989 - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -             SADIST OF X-FACTOR PRESENTS                                                     TEST DRIVE 2 SCENARIO DISK                                           =             IMPORTED ON 4-6-1989 - INTRO BY HULK - CCCNNN; HERES SADIST'N'DWAIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP...  GREETINGS IN RANKED ORDER :  IKARI  TRISTAR  PULSAR  AIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP.. NO MORE,COZ I DONT HAVE MY LIST(SORRY)  X-FACTOR WAS MADE WHEN BYTESTAR SPLIT UP   SADIST AND DWAIN SIG' OF -   - IIBCJKLM[/]^+,,-   DNNOP__"#,,,.E  F QII $II/,,0   DNRSF GHF,12.   FNNNT %_&,,,0   FNNNT '_&,3IIE  F QNU $(F/,,4 GHF VWF ')F,350   FIXYIIXYI,,,0IIHFIIZUII*F,,,. G67NN:; -  QII GII $II/,,0   D <=F - 0   D GSF GHF,350E  D QSF $*F/,,.   DNNO> '_ - ,3IIE89D GHF GHF/ -     INSERT YOUR TEST DRIVE II DISK,                THEN HIT A KEY. -          "CALL THE NEC BOARDS:"             THE CYCLOID GUILD: 313/453-2527             THE ABYSS: 805/647-6279             CITY OF ILLUSION: 414/433-0648             BANK VAULT: 516/763-3046             INTRO BY STORMBRINGER OF EXODUS -      THE METAL SHOP: 516/472-1050            THE DARK CASTLE: 516/821-3353         ULTIMATE CONNECTION: 516/654-9488            ETERNITY: 416/833-1422            NEC VMB: 1-800-233-8667 (BOX # 330)           NORTH-EAST CRACKERS '89 - -*'%# ^/ZXVUSQONLKIHGFEDCBB - O8KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _''')''')''') - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P - K SADIST OF X-FACTOR PRESENTS - 4 TEST DRIVE 2 SCENARIO DISK - L IMPORTED ON 4-6-1989 - DINTRO BY HULK - CCCNNN; HERES SADIST'N'DWAIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP...  GREETINGS IN RANKED ORDER :  IKARI  TRISTAR  PULSAR  AIN PRESENTING YOU A HOT IMPORT   THANKS TO MAGIC'N'ROOZE/IKARI FOR THE HELP.. NO MORE,COZ I DONT HAVE MY LIST(SORRY)  X-FACTOR WAS MADE WHEN BYTESTAR SPLIT UP   SADIST AND DWAIN SIG' OF - IIBCJKLM[/]^+,,-   DNNOP__"#,,,.E  F QII $II/,,0   DNRSF GHF,12.   FNNNT %_&,,,0   FNNNT '_&,3IIE  F QNU $(F/,,4 GHF VWF ')F,350   FIXYIIXYI,,,0IIHFIIZUII*F,,,. G67NN:; -  QII GII $II/,,0   D <=F - 0   D GSF GHF,350E  D QSF $*F/,,.   DNNO> '_ - ,3IIE89D GHF GHF/ - C INSERT YOUR TEST DRIVE II DISK, - O THEN HIT A KEY. - HLLPPLLXX  (  (< - ACCCEEEDDEENPLPJLHFJ LFIL - KLMEFGHIFGHIFGHIFGHIFG _FGFGHIHIFG _FG _L'F)L'F)L'F) *F'L - HLLPPLLXX  (  (<P -